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Generation 1S02E09Season 2 · 1985–86

Atlantis, Arise!

Written by Douglas Booth · First aired 1985-10-03 · Production code 700-23

Title card via TFWiki, fan-archive fair use

Synopsis

The Decepticons discover the sunken city of Atlantis and ally with its ruler to wage war on the surface world.

Soundwave summons Megatron to the control room, saying that Laserbeak and Buzzsaw have detected massive energy readings underwater. The Decepticons investigate and encounter the Sub-Atlanticans, a race who hope to conquer the surface world one day. Megatron negotiates a deal with Nergill, King of Sub-Atlantica, offering Decepticon military technology in exchange for access to their geothermal storehouses. Starscream distrusts the Sub-Atlanticans, who communicate with each other telepathically.

Near the Autobot base, Spike, Bumblebee, and Hound are playing a game of football with the Dinobots. Wheeljack arrives before the Dinobots accidentally kill anyone, telling them there is a massive energy reading emanating from near the Decepticon base. Optimus Prime dispatches Bumblebee, Brawn, Hound, and Wheeljack to investigate, with Spike tagging along. The Decepticons and Sub-Atlanticans attack and take Wheeljack prisoner. After raising the city from the bottom of the ocean, the Decepticons and Sub-Atlanticans prepare to attack Washington, D.C. as a sign of their new alliance. Nergill communicates with his soldiers, telling Megatron that they will imprison Wheeljack in his dungeons. However, at Starscream's orders, Soundwave unscrambles the message and learns that Wheeljack is to be taken to their laboratory to develop weapons against the Autobots and Decepticons alike.

The Autobots head for Washington, hoping to stop the Decepticons and Sub-Atlanticans. Prime has Spike and Bumblebee head for Sub-Atlantica, hoping to rescue Wheeljack, while the Autobot leader takes the others to Washington. The Sub-Atlanticans raise a force field known as the Dome of Invulnerability over Washington, trapping the Autobots inside. In Sub-Atlantica, Nergill has developed a magnetic dysfunction ray which will shut down Transformers; he's tested it on Wheeljack, leaving him immobile. Starscream discovers this and is shot by Nergill, who learns that it is less effective on Decepticons. As Nergill leaves, Starscream attempts to drain power from Wheeljack, but Bumblebee and Spike stop arrive just in time to stop the Decepticon and restore Wheeljack.

Nergill strolls into Washington, with Wheeljack, Bumblebee and Spike sneaking in behind him. Nergill uses the disruptor to defeat Prime's team of Autobots, bringing the battle to an end. As the Sub-Atlanticans secure the Capitol building, his soldiers ask when to move against the Decepticons, but Nergill decides to wait a little while longer. Meanwhile, Megatron (sitting at the Lincoln Memorial) tells Thundercracker that they will deal with the Sub-Atlanticans soon enough.

Wheeljack calls in the Dinobots, who manage to penetrate the force field and come to blows with the Decepticons. As Megatron and Grimlock grapple, Nergill is on the verge of shooting them both until Starscream arrives and bashes Nergill aside, declaring that he is now an enemy. Grimlock grabs the disruptor and destroys it, causing the Autobots to revive. The Decepticons and Sub-Atlanticans retreat back to their own city, with the Autobots in pursuit.

Back at Sub-Atlantica, Megatron demands an answer to Starscream's treason charge against Nergill, but Nergill informs him that the Autobots are coming. They invade the city, and the Dinobots begin smashing everything in sight.

Nergill decides to destroy the city, hoping to destroy the Transformers as well. Spike, Wheeljack, and Bumblebee follow, hoping to stop Nergill, with Rumble and Ravage in pursuit. The two Mini-Cassettes realize Nergill's intentions, and Rumble tries to bury him in rubble, but it's not enough. Wheeljack likewise tries to stop the sub-aquatic king, but it's too late. Nergill throws a device into his energy containers, which starts a chain reaction that begins to destroy the city. The Decepticons retreat; Prime orders the Autobots to clear out, then rescues Wheeljack's team (and strangely finds Grimlock there as well). Prime and the others escape, watching from the nearby sea as the Sub-Atlanticans and their home disappear under the waves. Prime says they probably won't see Nergill again for a long time.

Memorable quotes

—Hound, after playing a game of football with the Dinobots
—Bumblebee, being suitably amazed after knocking down Starscream. Float like a butterfly- sting like a Bumblebee.
—Bumblebee and Starscream
—Grimlock, responding to the SOS call by Wheeljack. Apparently he does not want Slag or Swoop.
—Grimlock is a master of subtle and astute observation

Notes of interest

  • This episode is one of a handful that begins with a (rather pointless) narrative voiceover from Victor Caroli.
  • When played back at a slower speed, Nergill says telepathically to his people: "Never mind. Put your weapons away. We don't want to put them on guard."
  • "Take no aggressive action. They suspect."
  • While not as annoying as "Countdown to Extinction" and "Heavy Metal War", the Shout! Factory release of this episode has most of the sound effects noticeably softer than the music and spoken lines.
  • The scene of Megatron turning the Lincoln Memorial into a throne would later be homaged in Transformers: The Game, Transformers: Dark of the Moon, and Transformers vs. The Terminator.
  • They have in fact seen the last of Nergill.

Screencaps

6 stills
Atlantis, Arise! screencap 1Atlantis, Arise! screencap 2Atlantis, Arise! screencap 3Atlantis, Arise! screencap 4Atlantis, Arise! screencap 5Atlantis, Arise! screencap 6

Screencaps via TFWiki (Teletraan I), used under fan-archive fair use.

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