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Charr

Charr is the burnt-out husk of a planet the surviving Decepticons fled to after losing Cybertron, a barren exile camp where a defeated army slowly rusts.

World Decepticon First seen: Five Faces of Darkness, Part 1 (G1 cartoon, 1986)

The record

What it is

Charr is where the Decepticons go when they lose. After Unicron's destruction the Autobots retake Cybertron, and the shattered remnant of the Decepticon army, leaderless in all but name with Galvatron insane and Cyclonus improvising, retreats to a dead world of ash-grey wasteland and scorched rock. It is described as a miserable speck of a planet, and the animation backs that up: no cities, no resources, no infrastructure worth the word, just wreckage and the Decepticons sitting in it.

The choice is deliberate storytelling. G1's third season inverts the show's power structure, and Charr is the visual proof. The Decepticons are no longer an army raiding a rich planet from a well-appointed undersea fortress; they are refugees squabbling over energon scraps on a world nobody else wants. Nearly every third-season Decepticon plot begins on Charr with the same premise: they are starving, and something must be tried.

It is also where Galvatron's instability plays out. Cyclonus takes him to the planet of Torkulon for psychiatric treatment in Webworld precisely because Charr cannot hold him, and the Decepticons' repeated attempts to retake Cybertron, ally with the Quintessons or seize some new power source are all launched from there. Charr's grimness is the reason the third season feels so different from the first two, and it is arguably the most important new location the post-movie series introduced.

History

What happened here

EventEpisode
The surviving Decepticons retreat to Charr after losing Cybertron to Rodimus PrimeFive Faces of Darkness, Part 1
Galvatron is recovered from Thrull and returned to command on CharrFive Faces of Darkness, Part 4
Cyclonus takes Galvatron off Charr to Torkulon seeking treatment for his madnessWebworld
The starving Decepticons repeatedly launch schemes from Charr to seize new energy sourcesThief in the Night

Who you find here

Inhabitants and associations

GalvatronCyclonusScourgethe SweepsAstrotrainBlitzwingthe Combaticonsthe Stunticons

Continuity

Comics versus cartoon

Charr is a cartoon-only location. The Marvel comics never depopulate Cybertron in the same way, and their post-movie Decepticons under Scorponok and Shockwave operate from Earth and Cybertron rather than from an exile world.

Detail

Trivia

  • Charr is spelled with two Rs in most reference material and is frequently misspelled Chaar, including in some official sources.
  • The name is simply the word char, meaning burnt residue, which is exactly what the planet looks like.
  • Charr exists to invert the show's premise: the third season is the only stretch of G1 where the Decepticons are the desperate, resource-starved side.
  • No Decepticon base or structure of any significance is ever shown on Charr, which is the point.

Handle with care

Contested

Where the sources disagree, or where a name that everyone treats as original G1 actually arrived much later. We record it rather than smoothing it over.

  • The spelling varies between Charr and Chaar across official sources.
  • The planet's location relative to Cybertron is never given.